The probabilities of Maze Rats and Kallt Järn Hack 0.1
The probabilities of Maze Rats I'm not a fan of big numbers. Furthermore, I'm not a fan of doing math when doing checks. When the survival of your PC depends on a dice roll, I often find that calculation gets in the way of narrative oomph. Maze Rats by Ben Milton has quickly become one of my favorite systems for this reason. Only 3 attributes. Target number for saves is always 10. Attack roll - armor = damage. However, I'm less sure about the 2d6. Yes, it gives you a probability distribution closer to a normal distribution, but it becomes harder for a player to understand the probability of hitting a certain value. This trade off makes sense for games with outcomes other than just succeed or fail, like the Powered by the Apocalypse games. A central feature in those games is to have the "yes, but" outcome remain likely regardless of the PC:s attribute value. In Maze Rats it looks to me like an unnecessary complication. It also has the consequence of each stat up